It sometimes feels like I've been working on Mixtikl for iPhone for my entire life. :)
Anyways, we've made a great deal of progress over the past months, and are now aiming to submit the app to the App Store in around 4 weeks. Knowing the way things go, we'll no doubt slip by a few weeks, but it is good to have a date to target.
As for how long it'll take to get the app actually listed on the App Store; well, we'll just have to see what happens!
We'll also be rolling-out Mixtikl 1.5 to all the other platforms at the same time. Much to do! :)
Showing posts with label Mixtikl iPhone. Show all posts
Showing posts with label Mixtikl iPhone. Show all posts
Sunday, 31 May 2009
Thursday, 23 April 2009
Tweaking Mixtikl on the iPhone
While Tim is fiddling-away with the new iPhone skin (there's no point in rushing him, he only ignores me anyways ... just joking Tim!), I've been spending my time tweaking the UI responsiveness of Mixtikl on the iPhone, and fixing some odd bugs left-over from the porting process.
User interface latency is really fabulous ... so much better than Windows Mobile.
Our pluggable font engine has paid dividends yet again, the effort to move text display across to iPhone was only the matter of a few hours work, as is usual for our trans-platform graphics architecture. It sometimes amazes me when things like this work so quickly, but I guess I shouldn't be surprised any more. :)
I have few other bits-and-bobs to sort out, but things are looking and sounding very good indeed...
User interface latency is really fabulous ... so much better than Windows Mobile.
Our pluggable font engine has paid dividends yet again, the effort to move text display across to iPhone was only the matter of a few hours work, as is usual for our trans-platform graphics architecture. It sometimes amazes me when things like this work so quickly, but I guess I shouldn't be surprised any more. :)
I have few other bits-and-bobs to sort out, but things are looking and sounding very good indeed...
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